Your environment. Your imagination.
Build the whole battlefield.
From tactical maps to terrain, structures, props and cinematic scenes. Shape one environment across five connected creation engines.

Environment-led creation
A map is only the beginning.
Build the playable space, then the terrain, structures, objects and cinematic context around it.
Map and terrain
Tactical Battlemaps shape encounter layouts. Terrain Tiles provide environment ground and reusable terrain pieces.
Structures and objects
Structure Assets define buildings and architectural elements. Props & Objects add smaller placeable details.
Cinematic scenes
Take the same environment beyond an overhead view, with atmospheric scene-setting artwork.
Purpose-built engines
Choose the creation type and configure its structured controls for the output you want, rather than one all-purpose prompt.
One environment · five engines
Jungle. Build beneath the canopy.
Vine-covered ruins, winding water and dense ground cover. The same environment, expressed at five different scales.

Jungle Crossing
Tactical Battlemaps

Rooted Ground
Terrain Tiles

Vine Shrine
Structure Assets

Expedition Gear
Props & Objects

Lost Sanctuary
Cinematic Scenes
Canopy Routes
Create clear movement routes, narrow crossings and pockets of tactical cover beneath dense vegetation.
Living Terrain
Build out forest-floor textures, root networks, wet earth and stream edges.
Forgotten Places
Shape environment-matched shrines, expedition structures and smaller objects for a connected setting.
Atmospheric Reveals
Use cinematic scenes to establish the scale, light and mood beyond the overhead map.
One environment · five engines
Woodland. Let the atmosphere lead.
Ancient trees, misty clearings and weathered stone. Move from playable ground to the details that give a place its identity.

Twilight Clearing
Tactical Battlemaps

Mossy Trail
Terrain Tiles

Ruined Watchtower
Structure Assets

Ritual Relics
Props & Objects

Haunted Hollow
Cinematic Scenes
Forest Variety
Temperate, dense, ancient, haunted, fey and snow woodland themes provide different visual directions.
Terrain Character
Leaf litter, roots, moss and uneven ground give the play surface a recognisable texture.
Architectural Anchors
A ruined tower, bridge or shrine can define the location without replacing the surrounding landscape.
Scene Continuity
Keep terrain, buildings, props and cinematic mood connected to the same environment.
One environment · five engines
Desert. Design the open horizon.
Canyon routes, dune textures and sandstone structures. Change the environment without losing the connected five-engine workflow.

Canyon Ambush
Tactical Battlemaps

Dune Terrain
Terrain Tiles

Sandstone Outpost
Structure Assets

Caravan Supplies
Props & Objects

Desert Passage
Cinematic Scenes
Wide Horizons
Explore sand deserts, dune seas, rocky terrain, badlands, canyons and oasis themes.
Tactical Landforms
Use ridges, rock walls, open ground and crossing routes to give an encounter spatial character.
Placeable Detail
Create structures and objects that share the material language of the environment.
Cinematic Scale
Establish a destination or reveal the larger landscape around a tactical encounter.
Your connected VISINVOKE collection
Give the environment a wider story.
Follow each product to its own website for encounter management, weather, characters, world preparation and creative work.


Combat PRO

Weather System

NPC Generator

World Framework Generator

Professional Image Generator

Desktop Command Centre
From place to play
Combat PRO supports encounter management. Battlemaps creates the visual environment; each product keeps its own access model.
Your wider toolkit
Desktop Command Centre brings supported Windows products together. Battlemaps stays a direct browser-based creation system.
VISINVOKE means value. Quality. Ownership. Rewards.

01
Quality
Five purpose-built engines make the environment more than a single overhead image.
02
Ownership
Your Environment Pack unlocks its environment permanently across the five engines. There is no Environment Pack subscription.
03
Clarity
Environment ownership and Creation Credits are separate. Own the environment; use credits when you create.
04
Rewards
VISINVOKE rewards follow their own eligible product and programme rules. Pack ownership and Creation Credits remain clearly defined.
Clear ownership. Separate Creation Credits.
Own the environment. Create at your own pace.
All prices are USD. Each Environment Pack includes 50 Creation Credits; additional credit purchases add balance only.
Environment Pack
US$45USD once
One environment. Five engines.
Permanent ownership across all five creation engines, with 50 Creation Credits included. No Environment Pack subscription.
Create a free VISINVOKE accountCreation Credits
US$14.99USD · Starter
Start with 20 credits.
Add Creation Credits to your Battlemaps balance. Credits fund creation; they do not unlock an Environment Pack.
Create a free VISINVOKE accountLarger creative projects
US$79.99USD · Worldbuilder
Build beyond one encounter.
Choose a larger balance for maps, assets and scene work across your owned environments.
Create a free VISINVOKE accountStudio-scale creation
US$299.99USD · Studio
Room for a larger collection.
Larger Creation Credit purchases use the same separate balance and Environment Pack ownership model.
Create a free VISINVOKE accountQuestions answered clearly
Know what you are creating.
Five engines, permanent environments and a separate Creation Credit balance.
What can I create?
Tactical Battlemaps, Terrain Tiles, Structure Assets, Props & Objects and Cinematic Scenes. Each engine has a different role in building the same environment.
How many packs are there?
5 packs available now, with 2 packs released each month.
What does an Environment Pack include?
An Environment Pack costs $45 USD once, permanently unlocks its environment across all five creation engines and includes 50 Creation Credits.
Are Creation Credits the same as pack ownership?
No. Environment Pack ownership unlocks its generators. Creation Credits fund output creation across owned environments; buying credits does not unlock another pack.
Do I need Desktop Command Centre for Battlemaps?
No. Battlemaps is a browser-based creation system. Create a free VISINVOKE account, choose an Environment Pack and create through your signed-in Battlemaps workflow.
How do the five engines fit together?
Start with a tactical map, build the terrain, add structures and objects, and create cinematic scenes around the same environment. The galleries illustrate that connected workflow.

Continue in VISINVOKE
One connected account.
Create Battlemaps in your browser. DCC connects your supported Windows products.