Your environment. Your imagination.

Build the whole battlefield.

From tactical maps to terrain, structures, props and cinematic scenes. Shape one environment across five connected creation engines.

Jungle ruins, haunted woodland and sandstone desert in a connected environment capability illustration
Tactical maps and terrainStructures and objectsCinematic environment scenesCreate in your browser
5packs available now
2packs released each month
5connected creation engines in each pack
50Creation Credits included with each Environment Pack

Environment-led creation

A map is only the beginning.

Build the playable space, then the terrain, structures, objects and cinematic context around it.

Map and terrain

Tactical Battlemaps shape encounter layouts. Terrain Tiles provide environment ground and reusable terrain pieces.

Structures and objects

Structure Assets define buildings and architectural elements. Props & Objects add smaller placeable details.

Cinematic scenes

Take the same environment beyond an overhead view, with atmospheric scene-setting artwork.

Purpose-built engines

Choose the creation type and configure its structured controls for the output you want, rather than one all-purpose prompt.

One environment · five engines

Jungle. Build beneath the canopy.

Vine-covered ruins, winding water and dense ground cover. The same environment, expressed at five different scales.

Jungle Crossing — Tactical Battlemaps capability illustration

Jungle Crossing

Tactical Battlemaps

Rooted Ground — Terrain Tiles capability illustration

Rooted Ground

Terrain Tiles

Vine Shrine — Structure Assets capability illustration

Vine Shrine

Structure Assets

Expedition Gear — Props & Objects capability illustration

Expedition Gear

Props & Objects

Lost Sanctuary — Cinematic Scenes capability illustration

Lost Sanctuary

Cinematic Scenes

Five-engine capability illustrations, not software screenshots.

Canopy Routes

Create clear movement routes, narrow crossings and pockets of tactical cover beneath dense vegetation.

Living Terrain

Build out forest-floor textures, root networks, wet earth and stream edges.

Forgotten Places

Shape environment-matched shrines, expedition structures and smaller objects for a connected setting.

Atmospheric Reveals

Use cinematic scenes to establish the scale, light and mood beyond the overhead map.

One environment · five engines

Woodland. Let the atmosphere lead.

Ancient trees, misty clearings and weathered stone. Move from playable ground to the details that give a place its identity.

Twilight Clearing — Tactical Battlemaps capability illustration

Twilight Clearing

Tactical Battlemaps

Mossy Trail — Terrain Tiles capability illustration

Mossy Trail

Terrain Tiles

Ruined Watchtower — Structure Assets capability illustration

Ruined Watchtower

Structure Assets

Ritual Relics — Props & Objects capability illustration

Ritual Relics

Props & Objects

Haunted Hollow — Cinematic Scenes capability illustration

Haunted Hollow

Cinematic Scenes

Five-engine capability illustrations, not software screenshots.

Forest Variety

Temperate, dense, ancient, haunted, fey and snow woodland themes provide different visual directions.

Terrain Character

Leaf litter, roots, moss and uneven ground give the play surface a recognisable texture.

Architectural Anchors

A ruined tower, bridge or shrine can define the location without replacing the surrounding landscape.

Scene Continuity

Keep terrain, buildings, props and cinematic mood connected to the same environment.

One environment · five engines

Desert. Design the open horizon.

Canyon routes, dune textures and sandstone structures. Change the environment without losing the connected five-engine workflow.

Canyon Ambush — Tactical Battlemaps capability illustration

Canyon Ambush

Tactical Battlemaps

Dune Terrain — Terrain Tiles capability illustration

Dune Terrain

Terrain Tiles

Sandstone Outpost — Structure Assets capability illustration

Sandstone Outpost

Structure Assets

Caravan Supplies — Props & Objects capability illustration

Caravan Supplies

Props & Objects

Desert Passage — Cinematic Scenes capability illustration

Desert Passage

Cinematic Scenes

Five-engine capability illustrations, not software screenshots.

Wide Horizons

Explore sand deserts, dune seas, rocky terrain, badlands, canyons and oasis themes.

Tactical Landforms

Use ridges, rock walls, open ground and crossing routes to give an encounter spatial character.

Placeable Detail

Create structures and objects that share the material language of the environment.

Cinematic Scale

Establish a destination or reveal the larger landscape around a tactical encounter.

Your connected VISINVOKE collection

Give the environment a wider story.

Follow each product to its own website for encounter management, weather, characters, world preparation and creative work.

Genuine Desktop Command Centre collection screenshot showing connected VISINVOKE Windows products
Desktop Command Centre connects supported Windows products. Battlemaps creation happens in your browser.
1VISINVOKE account for your connected collection
5creation engines working around one environment

From place to play

Combat PRO supports encounter management. Battlemaps creates the visual environment; each product keeps its own access model.

VISINVOKE means value. Quality. Ownership. Rewards.

VISINVOKE means value. Quality. Ownership. Rewards.

01

Quality

Five purpose-built engines make the environment more than a single overhead image.

02

Ownership

Your Environment Pack unlocks its environment permanently across the five engines. There is no Environment Pack subscription.

03

Clarity

Environment ownership and Creation Credits are separate. Own the environment; use credits when you create.

04

Rewards

VISINVOKE rewards follow their own eligible product and programme rules. Pack ownership and Creation Credits remain clearly defined.

Clear ownership. Separate Creation Credits.

Own the environment. Create at your own pace.

All prices are USD. Each Environment Pack includes 50 Creation Credits; additional credit purchases add balance only.

Environment Pack

US$45USD once

One environment. Five engines.

Permanent ownership across all five creation engines, with 50 Creation Credits included. No Environment Pack subscription.

  • Tactical Battlemaps and Terrain Tiles
  • Structure Assets and Props & Objects
  • Cinematic Scenes
Create a free VISINVOKE account

Creation Credits

US$14.99USD · Starter

Start with 20 credits.

Add Creation Credits to your Battlemaps balance. Credits fund creation; they do not unlock an Environment Pack.

  • Starter · 20 credits · $14.99 USD
  • Explorer · 40 credits · $27.99 USD
  • Creator · 75 credits · $49.99 USD
Create a free VISINVOKE account

Larger creative projects

US$79.99USD · Worldbuilder

Build beyond one encounter.

Choose a larger balance for maps, assets and scene work across your owned environments.

  • Worldbuilder · 125 credits · $79.99 USD
  • Cinematic · 200 credits · $124.99 USD
  • Director · 350 credits · $214.99 USD
Create a free VISINVOKE account

Studio-scale creation

US$299.99USD · Studio

Room for a larger collection.

Larger Creation Credit purchases use the same separate balance and Environment Pack ownership model.

  • Studio · 500 credits · $299.99 USD
  • Production · 800 credits · $479.99 USD
  • Credit use varies with output and settings.
Create a free VISINVOKE account

Questions answered clearly

Know what you are creating.

Five engines, permanent environments and a separate Creation Credit balance.

What can I create?

Tactical Battlemaps, Terrain Tiles, Structure Assets, Props & Objects and Cinematic Scenes. Each engine has a different role in building the same environment.

How many packs are there?

5 packs available now, with 2 packs released each month.

What does an Environment Pack include?

An Environment Pack costs $45 USD once, permanently unlocks its environment across all five creation engines and includes 50 Creation Credits.

Are Creation Credits the same as pack ownership?

No. Environment Pack ownership unlocks its generators. Creation Credits fund output creation across owned environments; buying credits does not unlock another pack.

Do I need Desktop Command Centre for Battlemaps?

No. Battlemaps is a browser-based creation system. Create a free VISINVOKE account, choose an Environment Pack and create through your signed-in Battlemaps workflow.

How do the five engines fit together?

Start with a tactical map, build the terrain, add structures and objects, and create cinematic scenes around the same environment. The galleries illustrate that connected workflow.

Genuine Desktop Command Centre installer showing a completed update and Launch VISINVOKE

Continue in VISINVOKE

One connected account.

Create Battlemaps in your browser. DCC connects your supported Windows products.

AccountChoose packCreateSave
Create a free VISINVOKE account